Diablo II Character Skills. Well, I did say I would list the character skills in a separate table, and I guess I've put it off long enough. There are two numbers shown for each character skill. One is the offset into the character skills section of the saved character file. After doing it on a skill planner with 0 summon gcs you would do roughly 500 dmg per skellie at 14 skells. 5k nova dmg with 9 gcs pnb gcs over 2 seconds. And have 65 resist all from summon resist, also 15+revives. Gear used was hoto nigma homu shako 2 nec ammy arach trangs soj torch anni This post was edited by dojxryanx on Mar 28 2009 10:00am. There are four main elemental attacks in Diablo II: Fire, Cold, Lightning, and Poison. Each class can resist, or reduce damage from, these attacks by using items or skills. Curses and Bone-based attacks are not considered elemental, so these resistances will not protect against them. Crushing Blow is a Diablo II combat mechanic that appears as a Chance on Hit mod on several Unique, Set or Rune Word items. The game will roll for the chance for the mechanic to occur on every eligible melee or ranged attack. If it is chosen to happen, the attack's target has its heath reduced by a measured percentage. This health reduction occurs before the damage of the swing is dealt. Wrath/ Amp Damage Rogue A mercenary that casts Amplify Damage from a distance with the runeword Wrath, or with Witchwild String, and breaks Physical Immunes.Typically used by builds that deal physical or magical damage and would prefer to have a bonus Vigor or Meditation aura than those of other mercenaries, such as the Mind Blast Assassin or the Wind Druid.
Decrepify Vs Amplify Damage
Crushing Blow is a Diablo II combat mechanic that appears as a Chance on Hit mod on several Unique, Set or Rune Word items. The game will roll for the chance for the mechanic to occur on every eligible melee or ranged attack. If it is chosen to happen, the attack's target has its heath reduced by a measured percentage. This health reduction occurs before the damage of the swing is dealt.
Health Reduction
The basic effect of a Crushing Blow is to reduce the current remaining Life of the target by 1/4 for melee, and 1/8 for ranged. However, it follows different rules versus different targets according to this table:
D2 Decrepify Vs Amplify Damage
Target | Melee effect | Ranged effect |
---|---|---|
Normal | 1/4 | 1/8 |
Player or Hireling | 1/10 | 1/20 |
Champions, Uniques or Bosses | 1/8 | 1/16 |
This effect is similar to that of Static Field in that it is most effective when the target is at high life, and becomes less and less useful as the target's health decreases. However, it is not limited to a maximum of 50% health reduction in hell like static field is. Many players find that Crushing blows are one of the fastest ways to kill act bosses and Uber bosses.
Diablo 2 Amplify Damage
Crushing blows are less effective with more players in a game. Fl studio dmg download 2016 download free. Apps like microsoft word for macsjbrown. The value that monster health is multiplied by is applied as a divisor for the crushing blow. For example, if a monster has 4 times the health due to players in a game, a melee attack will remove 1/16 of the health from a normal monster.
Notes
- There is only one chance to get a crushing blow on each swing. Your chances from individual items are added together to get the total chance.
- It is possible to get up to 100% chance for Crushing Blow. Anything above 100% is discarded.
- Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. This means that Amplify Damage and Decrepify do not affect Crushing Blows beyond reducing the monsters physical resistance to zero.
Diablo II Item Mods |
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Absorbs • Blinds on Hit • Cannot be Frozen • Crushing Blow • Deadly Strike • Ignore Defense • Life Stealing • Open Wounds • Slows Target |